The Canvas widget serves as a blank rectangular space where you can create basic 2D shapes. Utilizing the Canvas widget's screen coordinate system, you specify the positioning of your graphics. The coordinates commence with the pixel at the upper-left corner of the screen represented as (0, 0), with X coordinates progressing from left to right and Y coordinates advancing from top to bottom.
The Canvas widget offers a variety of methods for drawing graphical shapes directly onto its surface. Some of the methods we will cover include:
create_line
Output:
create_rectangle
Output:
create_oval
Output:
create_arc
Output:
create_polygon
Output:
create_text
Output: